Java simulation for Brownian motion


Here is the Java program written by me to simulate the Brownian motion. In this prac, I tried to use double buffering to improve the performances, but actually it is triple buffering. That’s because the JPane has already implemented the double buffering, so plus mine own copy of buffer to store the background coordinate system and the path of particles, it is triple! Ho ho

Download RacingParticles   476 hits